1、Application.temporaryCachePath
临时数据缓存目录
// Windows: C:/Users/xxx/AppData/Local/Temp/ProjectCompanyName/ProjectName
// Android: /storage/emulated/0/Android/data/com.test.path/cache
2、Application.persistentDataPath
持久化数据存储目录的路径,可以在此路径下存储一些持久化的数据文件
// Windows: C:/Users/Host-435/AppData/LocalLow/ProjectCompanyName/ProjectName
// Android: /storage/emulated/0/Android/data/com.test.path/files
3、Application.streamingAssetsPath
流数据的缓存目录
// Windows: ./ProjectName/Assets/StreamingAssets
// Android: jar:file:///data/app/com.test.path-Kef7E5fdZvX_R9yfrSd1ZQ==/base.apk!/assets
// windows相当于 Application.dataPath + "/StreamingAssets"
// android相当于 "jar:file://" + Application.dataPath + "!/assets"
加载路径下资源,使用UnityWebRequest
IEnumerator LoadImage(string imgName)
{
string url = Path.Combine(Application.streamingAssetsPath, imgName);
UnityWebRequest req = UnityWebRequest.Get(url);
yield return req.SendWebRequest();
byte[] imgData;
Texture2D texture = new Texture2D(2,2);
imgData = req.downloadHandler.data;
texture.LoadImage(imgData);
Vector2 pivot = new Vector2(0.5f, 0.5f);
Sprite sprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), pivot, 100.0f);
Image img = GetComponent<Image>();
img.sprite = sprite;
}
4、Application.dataPath
项目文件夹所在路径
// Windows: ./ProjectName/Assets
// Android: /data/app/com.test.path-Kef7E5fdZvX_R9yfrSd1ZQ==/base.apk
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